04 3D art & motion
Blender Works
A selection of 3D scenes, studies, and motion experiments created in Blender.
Exploring composition, lighting, materials, and animation through short-form 3D work.
01 Selected work
Scroll through the work orbit, then choose a project to explore.
01 Machine learning · Fall 2025
An end-to-end retail forecasting pipeline trained on 400K+ weekly sales records from 45 Walmart stores.
Benchmarked Random Forest, Linear Regression, KNN, ARIMA, and Seasonal Naive models; Random Forest reached 0.478 RMSE, 0.164 MAE, and explained 85.9% of sales variance.
02 Pixel art & illustration
Pixel art for an atmospheric game environment, including the background, crystal tileset, and plant asset.
Building detailed digital scenes through environmental storytelling, texture, color, and light.
03 Graphics systems · C++20 / Vulkan
A from-scratch real-time C++20/Vulkan renderer with deferred PBR, glTF loading, image-based lighting, and shadow mapping.
Profiled a four-pass GPU pipeline to about 1.5 ms per frame; added multithreaded command recording, custom GPU memory allocation, and neural ambient occlusion in a compute shader.
04 3D art & motion
A selection of 3D scenes, studies, and motion experiments created in Blender.
Exploring composition, lighting, materials, and animation through short-form 3D work.
02 Experience & tools
May 2026 - Aug 2026
Built data-composition stages for Expedia's ML Orchestrator, processing about 128M inference requests daily; developed sub-5 ms syntax and sub-45 ms full payload validation with more than 96% test coverage.
May 2025 - Present
Built a Python evaluation pipeline for 13K+ logs across four models, reducing failure-analysis time by 11%; developed a DQN agent and Node.js-to-Python Gym bridge that increased training throughput by 27%.
Aug 2025 - Nov 2025
Built a multi-LLM inference pipeline with Next.js, Redis, and PostgreSQL for 6+ models and 60K+ token requests, raising cross-model consistency F1 from 0.65 to 0.86 while reducing timeouts by about 40%.
03 About me
I’m a Georgia Tech computer science student who likes making complex systems feel playful, legible, and human.
From reinforcement-learning research to production web applications, I care about the craft behind an experience as much as the technology that powers it.
Atlanta, GA · open to remote collaboration

04 Contact
Open to internships, research, and creative collaborations.